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Campfire
Programs
Honor Programs
Merit Badge Program
Merit Badges Offered
Order of the Arrow
Other Program items
Shooting Sports
Special Programs and Awards
Troop Buckskin
Water Front |
Buckskin Scout Reservation takes pride that the merit badge program is only
part of the program provided. Merit Badges are important and are a part of the
program, but our program is also designed to strengthen the troop, patrol and
the individual scout while in camp. Here are a few of the programs that help
accomplish that task: |
Troop Buckskin is a First Year Camper Program at the Buckskin Scout
reservation. This program is designed to progress new scouts through the
ranks from Scout towards First Class, while allowing them to also earn the
First Aid and Cooking merit badges. The program is based on a “hands-on”
activity, and game play or scenario learning system, where the scouts learn
new skills by practicing them. However, a scout should not be signed off on
a skill until he demonstrates that skill. Also, for this program to succeed,
and fulfill its goal of making Scouting “a game with a purpose,” Troop
Buckskin will have a well-trained and prepared staff to make sure the scouts
get the most from this program.
Another goal of this program is to help Scouts learn about, and to some
degree, practice the patrol method. Troop Buckskin has a 40-Scout capacity,
which will be filled on a “first-come, first-served” basis. The patrols will
be divided into colors, with each one being assigned a patrol name as
follows. Yellow Jacket, Blue Wolves, Red Bulls, and the Green Hawks. These
will be the patrols for the entire week. The patrol leader and assistant
will be selected by the scouts in the patrol on Monday. Each patrol will be
given a patrol stave and a patrol flag. Scouts will meet at Troop Buckskin
at 9a.m. and will be dismissed at 4p.m.

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Honor Camper
Each boy can earn this award by completing 12 of the following
by noon on Friday: (1) Earn a merit badge; (2) Advance one rank; (3)
Learn to swim; (4) Shoot a rifle; (5) Shoot a shotgun; (6) Shoot a bow
and arrow; (7) Row a boat; (8) Paddle a canoe; (9) Sail a boat; (10)
Catch and release a fish; (11) Pick up and properly dispose of 15 pieces
of litter; (12) Lead a song; (13) Become a beginner or swimmer; (14)
Attend Tuesday Chapel service; (15) Tour Ecology Center; (16) Whip a
rope; (17) Splice a rope; (18) Complete a handicraft project; (19) Earn
Totin' Chip; (20) Earn Firem'n Chit; (21) Earn Paul Bunyan Woodsman;
(22) Complete Mile Swim; (23) Go on Outpost Overnight; (24) Shoot a
muzzle loader.
To earn this award the Scoutmaster must turn in his signed
completion card to the Camp Commissioner by Friday noon. |
Scoutmaster Merit Badge
Each adult can earn the Scoutmaster Merit Badge award by doing
12 of the following: (1) Help with two sessions of Troop Buckskin -
Mandatory; (2) Attend Vespers; (3) Make a handicraft; (4)
Participate in a free shoot; (5) Assist in a First Aid class; (6) Attend
OA Brotherhood Ceremony; (7) Take Safe Swim Defense and Safety Afloat
training; (8) Participate in a Scoutmaster's Skit at Fridays campfire;
(9) Make coffee in the morning, noon, or evening; (10) Introduce
yourself to Camp Director, Program Director, and Camp Commissioner (11)
Walk to camp gate and back from camp office; (12) Hike the Nature Trail;
(13) Attend two Scoutmaster meetings; (14) Pick up a bag of trash; (15)
Clean the men's or Ladies' restroom;(16) Assist with Emergency Prep
Merit Badge requirements - Mandatory; (17) Work one day in the
Dinning Hall - Mandatory; (18) Participate in the water
carnival;; (19) Buy a T-shirt from the Trading Post; (20) Assist in
supervising free swim or free boating; (21) Take a scout from your troop
fishing; (22) Mail a post card home; (23) Volunteer to be a camp
inspector for four days; (24) Participate in the five mile hike with
Troop Buckskin; (25) Clean the Office; (26) Participate in a camp
service or conservation project.
To earn this award the Scouter must turn in his signed
completion card to the Camp Commissioner by Friday noon. |
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Totin' Chip
Deals with proper use, care and handling of woods
tools. Patrols can arrange a time with Scoutcraft Director or
Handicraft Director.
Firem'n Chit
Deals with proper use of materials and safety
measures involved in building fires. Patrols can arrange a time with
the Scoutcraft Director.
Paul Bunyan Woodsman
Scouts who have their Totin' Chip card show their
ability to use woods tools and do a required project. Requires four
additional hour to complete. This time needs to be scheduled with
the Scout Craft Director.
Aquatics Patch
There are two options to earn this patch. This
patch is only available to youth.
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Option #1: Scouts must complete two (2)
waterfront merit badges in a week and complete either the BSA
Lifeguard, BSA Snorkeling, or BSA Mile Swim.
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Option #2: Scouts must complete the BSA
Lifeguard, BSA Snorkeling, and BSA Mile Swim.
Mile Swim, B.S.A.
Requires a daily training routine and a mile
swim. Training required at 2 p.m. and 4 p.m. Monday, Tuesday and
Wednesday and the mile swim takes place at 4 p.m. on Thursday.
Snorkeling, BSA
Learn about snorkeling, the use of snorkeling
gear, snorkeling safety and basic first aid relating to water
accidents. Scouts must furnish their own equipment. Will be taught
at 2:00 p.m. on Monday, Tuesday, Wednesday, and Thursday.
World Conservation Award
Scouts qualify when they have completed the
following merit badges: Environmental Science, Soil and Water
Conservation OR Fish and Wildlife Management, and Citizenship In The
World. See the Program Director for paper work if scouts qualify.
B.S.A. Lifeguard
Scouts have to average 6 hours a day at the Water
Front to qualify. This is also available to Adult leaders. Consult
the Aquatics Director for requirements.
Safe Swim Defense / Safety Afloat
Offered to all leaders at camp. Will be taught at
1:15 p.m. on Monday at the Horton Building.
Outpost Overnight
This is for the scouts enrolled in Camping, Wilderness Survival
merit badges or Troop Buckskin Program. It involves the overnight
camping experience and hike needed for advancement. A day pack is
suggested for this trip.
Order of the Arrow:
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O.A. Brotherhood ceremonies and Ordeal Call Outs will be done at
Summer Camp. The Ordeal candidates have the option of taking their
ordeal at Summer Camp, Spring Fellowship, or Fall Fellowship. If the
Scout decides to do his ordeal at Summer Camp, the ordeal will begin on
Monday night and conclude on Tuesday night. |
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Brotherhood Candidate fees' are $30
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Ordeal Candidate fees' are $45
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Lodge dues can be paid in the Trading Post
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Service Corps. Youth or adult O.A. members perform 5
hours of service related activities during the week and receive a
special patch at end of week The first patch is free and a second patch
is $5.00. 
Campfire Programs Three
are offered:
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Opening Campfire: Presented by camp staff. Staff is
introduced and Scouts are welcomed to a week at camp. Troops gather at
trail head to campfire circle at 8:30 p.m. Monday.
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Troop Campfires. Done in troop's campsite beginning at 9
p.m. Troops may combine program with another troop or troops and may
invite staff members if they wish.
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Closing Campfire. Gather at campfire trail head at 8:30
p.m. Friday. Troops are asked to perform a skit or song. 
Shooting Sports
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Open Rifle Shooting. 4:00 p.m. Monday - Thursday. Troops
and patrols can also arrange troop or patrol shoots with Range Director.
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Open Shotgun Shooting. 1:00 p.m. Monday - Thursday.
Troops and patrols can also arrange troop or patrol shoots with Range
Director. Cost is $1 for 5 shots.
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Archery Free Shooting. 3 p.m. Monday and Wednesday.
Action archery course from 4 p.m. on Tuesday and Thursday and in
evenings when arrangements made with director. Troops may arrange troop
shoots archery director.
Water Front
Open Swimming. 4-5 p.m. everyday. 7:45-8:30 p.m.
Tuesday. 7:15-8:30 p.m. Wednesday and Thursday.
Open Boating. 7:45-8:30 p.m. Tuesday. 7:15-8:30
p.m. Wednesday and Thursday.
Swimming Lessons. Learn to swim or advance from
beginner to swimmer. Schedule with Aquatics Director for times other
than 2:00 p.m.
Polar Bear Swim Award. 6 - 6:30 a.m. Monday
through Friday. Scouts and leaders must attend at least 4 times to
qualify.
Water Carnival. Friday at 3:00 p.m. A fun event
with competition for all three swimming ability groups. Also features an
adult vs. staff boat race. 
Other Program Items
Handicraft Open Wednesday from 7:00-9:00 p.m.
Wednesday Campwide Games
All events planned and directed by SPL's in conjunction
with Program Director. (Special Event - THE EGG DROP). Check with the
Program Director for details.
DON'T SEE WHAT YOU WANT? Then just ask the Program Director.
The camp staff is here to help your troop and patrols. We will try to help
you in your program wherever possible.
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| Please note: It is recommended that boys take no more than
three merit badges so that they can take advantage of other camp
programs and fully enjoy camp. The Open Merit Badge program is designed
to give the Scout the amount of time needed to complete the badge,
whether this is a couple of hours or several hours.
Note: all supplies needed for badges will be purchased at the
Trading Post and all fees for badges will be paid at the Trading Post
and not at program areas. (This schedule is subject to change.) |
| Open A.M. means classes are open at 9:00, 10:00, and 11:00 a.m..
Open P.M. means classes are open at 2:00, 3:00, and 4:00 p.m.. |
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NAME OF BADGE |
TIMES OFFERED |
COMMENTS |
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Archery |
9, 11, 2 |
Skill in archery needed to complete. Recommended age
of 13 or older. ($5.00 fee) |
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Art |
OPEN (PM) |
Kits in Trading Post coast approximately $5-$10 |
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Astronomy |
OPEN (PM) |
Binoculars for night viewing helpful but not
required. Class will take a trip to Greenbank Observatory. |
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Basketry |
OPEN |
Kit costs approximately $5.00 - $9.00 from trading
post |
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Camping |
OPEN (AM) |
Requirement 8 completed in troop. Backpack and small
tent or tarp needed for overnight trip. Required badge for eagle |
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Canoeing |
9, 10, 11, 3 |
Must be swimmer. |
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Citizenship in the Nation |
OPEN
(PM) |
Required badge for eagle. Requirement 4 completed
before or after camp by the individual or troop. |
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Communications |
OPEN (PM) |
Requirement 5 can not be done at Camp. Required
badge for eagle. Recommended age of 13 or older. |
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Composite Materials |
OPEN (AM) |
Kits in the Trading Post cost approximately $10 |
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Cooking |
OPEN (AM) |
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Emergency Preparedness |
9, 11 |
First Aid merit badge required. This badge or
lifesaving merit badge required for Eagle. |
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Environmental Science |
OPEN (AM) |
Scouts need to allow 1 hour each day for field
study. Required badge for Eagle. Recommended age of 13 or older. |
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Farm Mechanics |
3:00 |
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First Aid |
10:00 |
Know or have completed first aid requirements for
Tenderfoot, Second Class, First Class. Have home first aid kit to
show to counselor. Required badge for Eagle. |
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Fish and Wildlife Management |
OPEN (AM) |
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Fishing |
10:00 AM |
Fishing equipment needed. |
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Fly Fishing |
OPEN (PM) |
Fly rods will be for sale from trading post -
$25-$30 |
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Forestry |
OPEN (PM) |
Trip to local sawmill. |
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Indian Lore |
10:00, 2:00 |
A few dollars needed to buy kit to make an
Indian-related item |
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Leatherwork |
OPEN |
Kit for project costs $5.00 to $10.00 from Trading
Post. |
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Lifesaving |
10, 11, 3 |
Need low shoes, socks, belt, long pants, long-sleeve
shirt that will get wet. This badge or emergency preparedness merit
badge required for Eagle. |
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Model Design and Building |
OPEN (PM) |
Kits for projects cost $5-$10 in Trading Post. |
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Motorboating |
9:00, 2:00, 4:00 |
Must be a swimmer ($5.00 Fee) |
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Orienteering |
OPEN (AM) |
Knowledge of use of map and compass needed. |
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Painting |
2:00 |
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Photography |
11, 3 |
Cost approximately $10 |
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Pioneering |
OPEN (AM) |
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Plumbing |
4:00 |
Cost approximately $10 |
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Railroading |
10 AM |
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Reptile Study |
OPEN (PM) |
Complete requirement 8 prior to camp. |
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Rifle Shooting |
9, 10, 3 |
Difficult badge to earn. Need to be an experienced
marksman. Extra time may be needed to finish shooting requirements.
Recommended for age 13 or older. Limited to 16 Scouts per class. |
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Rowing |
9, 10, 11 |
Must be a swimmer. |
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Sculpture |
OPEN (AM) |
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Shot Gun |
11, 2 |
Min Fee $20 - Recommended age 13 or older (No
Refunds) |
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Small Boat Sailing |
11, 2, 3 |
Must be a swimmer. |
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Soil and Water Conservation |
OPEN (AM) |
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Space Exploration |
OPEN (AM) |
Rocket Kits available in Trading Post for about !10 |
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Sports |
OPEN (PM) |
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Swimming |
10, 11, 3 |
Must be a swimmer. Need low shoes, socks, belt, long
pants and long sleeve shirt that will get wet. This badge or cycling
or hiking merit badge required for Eagle. |
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Wilderness Survival |
OPEN (PM) |
Make and bring a survival kit described in
requirement 5 to camp. Requires overnight trip. Recommended age of
13 or older |
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Woodcarving |
OPEN |
Need pocket knife or woodcarving tools. Need a few
dollars to buy woodcarving project to complete at camp. |
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Merit Badge Progress Reports
Separate notebooks for each area at camp will be kept by the fireplace
in the dining hall. These records will be updated by the staff by 7 p.m.
each day and will be available for inspection by leaders. Leaders may
enter the dining hall early at meals to inspect the records. This allows
you to follow the merit badge progress of your boys.
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