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Merit Badge Program

Merit Badges Offered

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Other Program items

Shooting Sports

Special Programs and Awards

T
roop Buckskin
Water Front

Buckskin Scout Reservation takes pride that the merit badge program is only part of the program provided. Merit Badges are important and are a part of the program, but our program is also designed to strengthen the troop, patrol and the individual scout while in camp. Here are a few of the programs that help accomplish that task:

Troop Buckskin

Troop Buckskin is a First Year Camper Program at the Buckskin Scout reservation. This program is designed to progress new scouts through the ranks from Scout towards First Class, while allowing them to also earn the First Aid and Cooking merit badges. The program is based on a “hands-on” activity, and game play or scenario learning system, where the scouts learn new skills by practicing them. However, a scout should not be signed off on a skill until he demonstrates that skill. Also, for this program to succeed, and fulfill its goal of making Scouting “a game with a purpose,” Troop Buckskin will have a well-trained and prepared staff to make sure the scouts get the most from this program.

Another goal of this program is to help Scouts learn about, and to some degree, practice the patrol method. Troop Buckskin has a 40-Scout capacity, which will be filled on a “first-come, first-served” basis. The patrols will be divided into colors, with each one being assigned a patrol name as follows. Yellow Jacket, Blue Wolves, Red Bulls, and the Green Hawks. These will be the patrols for the entire week. The patrol leader and assistant will be selected by the scouts in the patrol on Monday. Each patrol will be given a patrol stave and a patrol flag. Scouts will meet at Troop Buckskin at 9a.m. and will be dismissed at 4p.m.

Honor Programs

Honor Camper

Each boy can earn this award by completing 12 of the following by noon on Friday: (1) Earn a merit badge; (2) Advance one rank; (3) Learn to swim; (4) Shoot a rifle; (5) Shoot a shotgun; (6) Shoot a bow and arrow; (7) Row a boat; (8) Paddle a canoe; (9) Sail a boat; (10) Catch and release a fish; (11) Pick up and properly dispose of 15 pieces of litter; (12) Lead a song; (13) Become a beginner or swimmer; (14) Attend Tuesday Chapel service; (15) Tour Ecology Center; (16) Whip a rope; (17) Splice a rope; (18) Complete a handicraft project; (19) Earn Totin' Chip; (20) Earn Firem'n Chit; (21) Earn Paul Bunyan Woodsman; (22) Complete Mile Swim; (23) Go on Outpost Overnight; (24) Shoot a muzzle loader.

To earn this award the Scoutmaster must turn in his signed completion card to the Camp Commissioner by Friday noon.

 

Scoutmaster Merit Badge

Each adult can earn the Scoutmaster Merit Badge award by doing 12 of the following: (1) Help with two sessions of Troop Buckskin - Mandatory; (2) Attend Vespers; (3) Make a handicraft; (4) Participate in a free shoot; (5) Assist in a First Aid class; (6) Attend OA Brotherhood Ceremony; (7) Take Safe Swim Defense and Safety Afloat training; (8) Participate in a Scoutmaster's Skit at Fridays campfire; (9) Make coffee in the morning, noon, or evening; (10) Introduce yourself to Camp Director, Program Director, and Camp Commissioner (11) Walk to camp gate and back from camp office; (12) Hike the Nature Trail; (13) Attend two Scoutmaster meetings; (14) Pick up a bag of trash; (15) Clean the men's or Ladies' restroom;(16) Assist with Emergency Prep Merit Badge requirements - Mandatory; (17) Work one day in the Dinning Hall - Mandatory; (18) Participate in the water carnival;; (19) Buy a T-shirt from the Trading Post; (20) Assist in supervising free swim or free boating; (21) Take a scout from your troop fishing; (22) Mail a post card home; (23) Volunteer to be a camp inspector for four days; (24) Participate in the five mile hike with Troop Buckskin; (25) Clean the Office; (26) Participate in a camp service or conservation project.

To earn this award the Scouter must turn in his signed completion card to the Camp Commissioner by Friday noon.

Special Programs and Awards

Totin' Chip

Deals with proper use, care and handling of woods tools. Patrols can arrange a time with Scoutcraft Director or Handicraft Director.

Firem'n Chit

Deals with proper use of materials and safety measures involved in building fires. Patrols can arrange a time with the Scoutcraft Director.

Paul Bunyan Woodsman

Scouts who have their Totin' Chip card show their ability to use woods tools and do a required project. Requires four additional hour to complete. This time needs to be scheduled with the Scout Craft Director.

Aquatics Patch

There are two options to earn this patch. This patch is only available to youth.

  • Option #1: Scouts must complete two (2) waterfront merit badges in a week and complete either the BSA Lifeguard, BSA Snorkeling, or BSA Mile Swim.

  • Option #2: Scouts must complete the BSA Lifeguard, BSA Snorkeling, and BSA Mile Swim.

Mile Swim, B.S.A

Requires a daily training routine and a mile swim. Training required at 2 p.m. and 4 p.m. Monday, Tuesday and Wednesday and the mile swim takes place at 4 p.m. on Thursday.

Snorkeling, BSA

Learn about snorkeling, the use of snorkeling gear, snorkeling safety and basic first aid relating to water accidents. Scouts must furnish their own equipment. Will be taught at 2:00 p.m. on Monday, Tuesday, Wednesday, and Thursday.

World Conservation Award

Scouts qualify when they have completed the following merit badges: Environmental Science, Soil and Water Conservation OR Fish and Wildlife Management, and Citizenship In The World. See the Program Director for paper work if scouts qualify.

B.S.A. Lifeguard

Scouts have to average 6 hours a day at the Water Front to qualify. This is also available to Adult leaders. Consult the Aquatics Director for requirements.

Safe Swim Defense / Safety Afloat

Offered to all leaders at camp. Will be taught at 1:15 p.m. on Monday at the Horton Building.

Outpost Overnight

This is for the scouts enrolled in Camping, Wilderness Survival merit badges or Troop Buckskin Program. It involves the overnight camping experience and hike needed for advancement. A day pack is suggested for this trip.

Order of the Arrow:
O.A. Brotherhood ceremonies and Ordeal Call Outs will be done at Summer Camp. The Ordeal candidates have the option of taking their ordeal at Summer Camp, Spring Fellowship, or Fall Fellowship. If the Scout decides to do his ordeal at Summer Camp, the ordeal will begin on Monday night and conclude on Tuesday night.

  • Brotherhood Candidate fees' are $30

  • Ordeal Candidate fees' are $45

  • Lodge dues can be paid in the Trading Post

  • Service Corps. Youth or adult O.A. members perform 5 hours of service related activities during the week and receive a special patch at end of week The first patch is free and a second patch is $5.00.

Campfire Programs Three are offered:

  • Opening Campfire: Presented by camp staff. Staff is introduced and Scouts are welcomed to a week at camp. Troops gather at trail head to campfire circle at 8:30 p.m. Monday.

  • Troop Campfires. Done in troop's campsite beginning at 9 p.m. Troops may combine program with another troop or troops and may invite staff members if they wish.

  • Closing Campfire. Gather at campfire trail head at 8:30 p.m. Friday. Troops are asked to perform a skit or song.

Shooting Sports

  • Open Rifle Shooting. 4:00 p.m. Monday - Thursday. Troops and patrols can also arrange troop or patrol shoots with Range Director.

  • Open Shotgun Shooting. 1:00 p.m. Monday - Thursday. Troops and patrols can also arrange troop or patrol shoots with Range Director. Cost is $1 for 5 shots.

  • Archery Free Shooting. 3 p.m. Monday and Wednesday. Action archery course from 4 p.m. on Tuesday and Thursday and in evenings when arrangements made with director. Troops may arrange troop shoots archery director.

Water Front

Open Swimming. 4-5 p.m. everyday. 7:45-8:30 p.m. Tuesday. 7:15-8:30 p.m. Wednesday and Thursday.

Open Boating. 7:45-8:30 p.m. Tuesday. 7:15-8:30 p.m. Wednesday and Thursday.

Swimming Lessons. Learn to swim or advance from beginner to swimmer. Schedule with Aquatics Director for times other than 2:00 p.m.

Polar Bear Swim Award. 6 - 6:30 a.m. Monday through Friday. Scouts and leaders must attend at least 4 times to qualify.

Water Carnival. Friday at 3:00 p.m. A fun event with competition for all three swimming ability groups. Also features an adult vs. staff boat race.

Other Program Items

Handicraft Open Wednesday from 7:00-9:00 p.m.

Wednesday Campwide Games

All events planned and directed by SPL's in conjunction with Program Director. (Special Event - THE EGG DROP). Check with the Program Director for details.

DON'T SEE WHAT YOU WANT? Then just ask the Program Director. The camp staff is here to help your troop and patrols. We will try to help you in your program wherever possible.

 

MERIT BADGE PROGRAM

Please note: It is recommended that boys take no more than three merit badges so that they can take advantage of other camp programs and fully enjoy camp. The Open Merit Badge program is designed to give the Scout the amount of time needed to complete the badge, whether this is a couple of hours or several hours.

Note: all supplies needed for badges will be purchased at the Trading Post and all fees for badges will be paid at the Trading Post and not at program areas. (This schedule is subject to change.)

Open A.M. means classes are open at 9:00, 10:00, and 11:00 a.m.. Open P.M. means classes are open at 2:00, 3:00, and 4:00 p.m..

NAME OF BADGE

TIMES OFFERED

COMMENTS

Archery

9, 11, 2

Skill in archery needed to complete. Recommended age of 13 or older. ($5.00 fee)

Art

OPEN (PM)

Kits in Trading Post coast approximately $5-$10

Astronomy

OPEN (PM)

Binoculars for night viewing helpful but not required. Class will take a trip to Greenbank Observatory.

Basketry

OPEN

Kit costs approximately $5.00 - $9.00 from trading post

Camping

OPEN (AM)

Requirement 8 completed in troop. Backpack and small tent or tarp needed for overnight trip. Required badge for eagle

Canoeing

9, 10, 11, 3

Must be swimmer.

Citizenship in the Nation

OPEN (PM)

Required badge for eagle. Requirement 4 completed before or after camp by the individual or troop.

Communications

OPEN (PM)

Requirement 5 can not be done at Camp. Required badge for eagle. Recommended age of 13 or older.

Composite Materials

OPEN (AM)

Kits in the Trading Post cost approximately $10

Cooking

OPEN (AM)

 

Emergency Preparedness

9, 11

First Aid merit badge required. This badge or lifesaving merit badge required for Eagle.

Environmental Science

OPEN (AM)

Scouts need to allow 1 hour each day for field study. Required badge for Eagle. Recommended age of 13 or older.

Farm Mechanics

3:00

 

First Aid

10:00

Know or have completed first aid requirements for Tenderfoot, Second Class, First Class. Have home first aid kit to show to counselor. Required badge for Eagle.

Fish and Wildlife Management

OPEN (AM)

 

Fishing

10:00 AM

Fishing equipment needed.

Fly Fishing

OPEN (PM)

Fly rods will be for sale from trading post - $25-$30

Forestry

OPEN (PM)

Trip to local sawmill.

Indian Lore

10:00, 2:00

A few dollars needed to buy kit to make an Indian-related item

Leatherwork

OPEN

Kit for project costs $5.00 to $10.00 from Trading Post.

Lifesaving

10, 11, 3

Need low shoes, socks, belt, long pants, long-sleeve shirt that will get wet. This badge or emergency preparedness merit badge required for Eagle.

Model Design and Building

OPEN (PM)

Kits for projects cost $5-$10 in Trading Post.

Motorboating

9:00, 2:00, 4:00

Must be a swimmer ($5.00 Fee)

Orienteering

OPEN (AM)

Knowledge of use of map and compass needed.

Painting

2:00

Photography

11, 3

Cost approximately $10

Pioneering

OPEN (AM)

Plumbing

4:00

Cost approximately $10

Railroading

10 AM

 

Reptile Study

OPEN (PM)

Complete requirement 8 prior to camp.

Rifle Shooting

9, 10, 3

Difficult badge to earn. Need to be an experienced marksman. Extra time may be needed to finish shooting requirements. Recommended for age 13 or older. Limited to 16 Scouts per class.

Rowing

9, 10, 11

Must be a swimmer.

Sculpture

OPEN (AM)

 

Shot Gun

11, 2

Min Fee $20 - Recommended age 13 or older (No Refunds)

Small Boat Sailing

11, 2, 3

Must be a swimmer.

Soil and Water Conservation

OPEN (AM)

 

Space Exploration

OPEN (AM)

Rocket Kits available in Trading Post for about !10

Sports

OPEN (PM)

 

Swimming

10, 11, 3

Must be a swimmer. Need low shoes, socks, belt, long pants and long sleeve shirt that will get wet. This badge or cycling or hiking merit badge required for Eagle.

Wilderness Survival

OPEN (PM)

Make and bring a survival kit described in requirement 5 to camp. Requires overnight trip. Recommended age of 13 or older

Woodcarving

OPEN

Need pocket knife or woodcarving tools. Need a few dollars to buy woodcarving project to complete at camp.

Merit Badges Offered

Merit Badge Progress Reports

Separate notebooks for each area at camp will be kept by the fireplace in the dining hall. These records will be updated by the staff by 7 p.m. each day and will be available for inspection by leaders. Leaders may enter the dining hall early at meals to inspect the records. This allows you to follow the merit badge progress of your boys.

  

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