
Introduction to Games and Contests for Scouts
Outdoor Games
On-Line Games from
Boys Life
Indoor Games:
by Merl Whitebook, adapted
Games have always been one of the most important elements of Scouting and of
the "Patrol Method".
With "GOOD" games, you can emphasize and practice whatever skill you are
teaching that week. A good game or contest will show whether the boys have
learned their stuff..AND..they'll have FUN in the process.
Just remember any game can go wrong if YOU let it...explain the rules
clearly, make up rules that will stop bad things before they happen like "NO
plowing through people or kicking in British Bulldog". Think ahead and make
rules up ahead of the game..don't be afraid to change rules as the game is
played though. THINK SAFETY! Most of these games can be listed under several
categories. Observation is a category that can probably have all the games
listed under it.
You'll notice a lot of these games fit right into the Camporee theme. You'll
probably want to use them to prepare for the annual Camporee. There are
literally thousands of games that can be used in Scouting. Remember that
Scouting games should...
- Be FUN
- Be SAFE
- Have a theme or skill involved
- Have all members participate
- NO ONE should be forced or scored OUT. If a boy has to leave the game
because he got tagged out etc...he will probably go to the side and get into
trouble...just keep scores until the end of the game and then honor the
winners (patrol, individual...). If you can, honor everyone.
A great source of games is "Woods Wisdom", old Scouting books like
"Scoutmasters Handbook", "Patrol Leaders Handbook", "Patrol and Troop
Activities", "Program Helps". There are also hundreds of books (non-Scouting)
that list thousands of games, go to used book stores for the old ones, for new
ones...go to any book store and ask for assistance.
REMEMBER IN ANY GAME YOU PLAY, KEEP IT SIMPLE, MAKE IT FUN
AND MAKE IT SAFE.
Contents
|
Game
Number |
Theme |
Title |
|
1 |
Camping |
Pack Relay |
|
2 |
Camping |
Sloppy Camp |
|
3 |
Camping |
Tent
Pitching |
|
4 |
Knots |
Remote Clove
Hitch |
|
5 |
Cooking |
Flapjack
Flipping |
|
6 |
Camping,
Pioneering |
Bow saw
Relay |
|
7 |
Fire
Building, Cooking |
Match
Lighting |
|
8 |
Fire
Building, Cooking |
String
Burning Race |
|
9 |
First Aid |
Bandage
Relay |
|
10 |
First Aid |
Firemen's
Drag Relay |
|
11 |
First Aid |
Stretcher
Race |
|
12 |
First Aid |
Two Man
Carry Race |
|
13 |
Fun |
British
Bulldog |
|
14 |
Fun |
Caterpillar
Race |
|
15 |
Fun |
Crows and
Cranes |
|
16 |
Fun |
Hit the Can |
|
17 |
Fun,
Campfire |
Jack’s Alive |
|
18 |
Fun |
Jump the
Shot |
|
19 |
Knots |
Pocket Rope |
|
20 |
Fun |
Shoot the
Gap |
|
21 |
Fun |
Sleeping
Indian |
|
22 |
Fun |
Sleeping
Pirate |
|
23 |
Fun |
Spud |
|
24 |
Fun,
Campfire |
This is the
Moon |
|
25 |
Fun |
Three Man
Tug-o-war |
|
26 |
Knots,
Pioneering |
Transport |
|
27 |
Fun, Knots |
Tug-o-war |
|
28 |
Fun |
Tug-o-war
Steal Bacon |
|
29 |
Knots |
Hot Isotope |
|
30 |
Knots |
Knot Relay |
|
31 |
Knots |
Knot Trail (Kims) |
|
32 |
Knots,
Pioneering |
Log Raising
Relay |
|
33 |
Knots |
One Hand
Knots |
|
34 |
Lashing |
Flag Pole
Raising |
|
35 |
Lashing |
Rat Trap
Race |
|
36 |
Lashing |
Tripod
Lashing |
|
37 |
Map and
Compass |
Map Symbol
Relay |
|
38 |
Measuring |
Height
Measuring |
|
39 |
Observation |
Kim’s Game |
|
40 |
Swimming |
Candle Relay |
|
41 |
Swimming |
Life Line
Relay |
|
42 |
Swimming |
Spoon Race |
|
43 |
Swimming |
Wet T-Shirt
Relay |
|
44 |
Wide Game |
Capture the
Flag |
|
45 |
Fun |
Shoe Hunt |
|
46 |
Knots |
Bowline-Sheet Bend Draw |
|
47 |
Compass |
Blind
Compass Walk |
|
48 |
Observation |
What
Happened? |
|
49 |
Fitness,
Fun |
Leg
Wrestling |
|
50 |
Fun |
Swat Tag |
|
51 |
Compass |
Compass
Facing |
|
52 |
Map and
Compass |
Map
Orienteering |
|
Method |
............................................... |
King Patrol |
1 Pack Relay
Theme: Camping
Team: Patrol
Activity Level: High
Equipment Needed: Pack with all items outside per patrol (all same number of
items. Unstuff sleeping bag.
Method: Patrol lines up. On signal first member races to other end of room
and puts one item in pack, races back...repeat until all items in pack. Line
up and give yell.
Scoring: First done wins
2 Sloppy Camp
Theme: Camping
Team: Patrol
Activity Level: Low
Equipment Needed: Complete campsite...
Method: Campsite set up with 20+ items wrong. Patrol has 5 minutes to
observe (silently). Then 5 minutes to list all they saw.
Scoring: 1 pt. for each right
3 Tent Pitching
Theme: Camping
Team: Patrol
Activity Level: High
Equipment Needed: 1 tent per patrol
Method: On signal patrol sets up tent. After checked by judge, take down,
pack up, line up and give yell.
Scoring: First done wins
4 Remote Clove Hitch
Theme: Communication
Team: Patrol
Activity Level: Low
Equipment Needed: 1 large diameter rope at least 50' long
Method: On signal patrol ties clove hitch around a tree that has a circle
marked 7-10 around it..no one can enter the circle. One patrol at a time tries
it unless you have many large ropes.
Scoring: Fastest wins
5 Flapjack Flipping
Theme: Cooking
Team: Patrol
Activity Level: High
Equipment Needed: 1 skillet, 1 flapjack (round tile) per patrol
Method: Patrols line up. On signal first scout runs course flipping a
flapjack repeatedly as he goes...repeat all scouts. line up and do yell.
Scoring: First done wins
6 Bow Saw Relay
Theme: Fire Building
Team: Patrol
Activity Level: High
Equipment Needed: Per patrol = 1 saw, log 4'x3", supports
Method: Patrols line up facing logs from 20'away.Bowsaw is placed along
log. On signal, first scout runs up and saws off 2" slice...repeat until all
have done at least once..
Scoring: 1st done = king patrol
7 Match Lighting
Theme: Fire Building
Team: Patrol
Activity Level: High
Equipment Needed: 1 board with holes, 1 axe, 5 matches per patrol.
Method: On signal first patrol member races up and has 3 strikes with axe
to light a match in log...repeat. First patrol to light or split 5 matches,
line up and give yell wins.
Scoring: First done wins
8 String Burning Race
Theme: Fire Building
Team: Patrol
Activity Level: High
Equipment Needed: 1 axe, 1 piece of wood, balloon and string, fire box, 3
matches per patrol
Method: On signal patrol properly splits wood, prepare shavings and lights
fire until string burns and balloon falls.
Scoring: First done wins
9 Bandage Relay
Theme: First Aid
Team: Patrol
Activity Level: Medium
Equipment Needed: 1 neckerchief per patrol, 3 if splinting
Method: Patrol lines up. On signal first member runs to judge and ties
requested bandage...repeat. First patrol done with all wins.
Scoring: First done wins
10 Fireman's Drag Relay
Theme: First Aid
Team: Patrol
Activity Level: Medium
Equipment Needed: None
Method: Half patrol as fireman and half as victims. First fireman runs up
to first victim and drags back to other fireman, next fireman rescues next
victim and so forth...
Scoring: First patrol done wins
11 Stretcher Race
Theme: First Aid
Team: Patrol
Activity Level: High
Equipment Needed: 2 poles, 1 sleeping bag or blanket per patrol balloon and
bucket optional.
Method: On signal patrols rig stretcher with equipment provided. Put member
or balloon or member with water bucket on stretcher and race a course.
Scoring: First done wins
12 Two-Man Carry Race
Theme: First Aid
Team: Patrol
Activity Level: High
Equipment Needed: None
Method: On signal patrol assembles a 2-man carry and races through course,
repeat. First patrol to do 4 times, line up and do yell wins.
Scoring: First done wins
13 British Bulldog
Theme: Fun
Team: Troop
Activity Level: Very high
Equipment Needed: None (buttons)
Method: Troop lines up on one side of room (field). IT in center. Leader
says "go", all try to get to other side while IT tries to catch them and say
"British bulldog 1,2,3". If caught, you join IT. Last one left is the winner.
Must be off ground.
Scoring: Last left wins
14 Caterpillar Race
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: None
Method: Patrols line up single file behind line. Put chair about 25' in
front of patrol. First scout puts hands on floor, others grab ankles of one in
front of them. On signal they race up and around chair.
Scoring: First done wins
15 Crows And Cranes
Theme: Fun
Team: Half Troop
Activity Level: High
Equipment Needed: None
Method: Teams line up in center, back to back. One team crows while other
cranes. Leader calls out team name, that team must try to get to their end of
room while others try to tag. If tagged, you switch teams. This can go on for
ever...
Scoring: None really
16 Hit The Can
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: 5 gallon can, 1 stave, 1 volley or soccer ball
Method: Troop in circle with IT standing on can(5 gal) in middle of circle
with stave in hand. Ball (volley or soccer) is passed around and thrown at
can, IT guards it with stave. If can is hit, thrower becomes IT.
Scoring: None
17 Jack's Alive
Theme: Fun
Team: None
Activity Level: Low
Equipment Needed: Stick
Method: Heat stick in fire until a few embers are on end. Pass around
circle, blow on stick and say "Jack's alive". The person that passes the stick
without an ember is marked with it on the forehead. Repeat..
Scoring: Usually none
18 Jump The Shot
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: Shot = 20' rope with bag (weighted) at end
Method: Troop makes large circle. IT in center swings the SHOT in the
center, everyone tries to jump it as it gets faster (below knees). If hit, you
get 1 penalty point. If hit you are IT.
Scoring: Low score wins
19 Pocket Rope
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: None
Method: On signal patrol tries to make the longest rope they can with the
things they have in their pockets or on their person. (belts, socks,
neckerchiefs, shirts).
Scoring: Longest wins
20 Shoot The Gap
Theme: Fun
Team: Half Troop
Activity Level: High
Equipment Needed: None
Method: Team (numbered) on each side of room (field). IT in center calls
out a number, the number from each side must switch without IT tagging them.
If tagged, you become IT and old IT takes your place.
Scoring: None
21 Sleeping Indian
Theme: Fun
Team: Troop
Activity Level: Low
Equipment Needed: 1 blindfold, 1 eraser.
Method: One scout in middle of room, blindfolded with legs crossed and
object (eraser) in front of him. Objective is to sneak up and take object and
take back to edge of room. Indian points at noise, if pointed at, you go back.
Scoring: None
22 Sleeping Pirate
Theme: Fun
Team: Patrol
Activity Level: Low
Equipment Needed: 2 erasers
Method: Blindfolded pirate sits in middle of room with treasure (2 erasers)
in front of him. Troop tries to sneak up on him and take treasure back to edge
of room. If pointed at, you go back to edge of room. 1 pt for patrol if
successful.
Scoring: High score wins
23 Spud
Theme: Fun
Team: Troop
Activity Level: High
Equipment Needed: Spud (rag wrapped in tape)
Method: Troop in circle, IT in center calls out name (or number) of scout,
and throws spud in air. All scatter until scout called catches spud and yells
"spud", all freeze as he picks one to throw the spud at. If hit your
IT...repeat.
Scoring: None
24 This Is The Moon
Theme: Fun
Team: None
Activity Level: Low
Equipment Needed: Stick
Method: Leader at campfire asks if they can do EXACTLY as he does. He says
"This is the moon(coughs),2 eyes, a nose and a mouth" drawing while saying.
The trick is the cough. Ask for volunteers, congratulate if correct, don't
tell secret.
Scoring: None
25 Three-Man Tug-O-War
Theme: Fun
Team: 3-Man
Activity Level: High
Equipment Needed: 1 12' rope, 3 hats or erasers per 3 scouts
Method: 12' rope is made into a loop. 3 scouts grab to form a triangle.
Place a hat... about 6' from each scout. On signal they tug until one gets his
hat.
Scoring: None
26 Transport
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: 2 staves (6'), 1 bleach bottle per patrol
Method: Patrols line up. On signal, first 2 scouts take staves and carry
bottle between them to area 30' away, run back and touch next 2, they then
race to bottle and carry back...repeat. First patrol to do it 4 times, line up
and do yell wins
Scoring: First done wins
27 Tug-O-War
Theme: Fun
Team: Patrol
Activity Level: High
Equipment Needed: Large rope, rag for center, 3 marks on ground 10' apart
Method: Patrols make teams to match each other in weight. Rope with center
marked is tugged until mark is pulled 10' from center
Scoring: Best wins
28 Tug o war Steal the Bacon
Theme: Fun
Team: 1/2 Troop
Activity Level: High
Equipment Needed: Tape covered bike tire
Method: Teams line up on opposite ends of room (field). Number team members
1-??. Leader calls out number(s). Number races to center and pull or take tire
back to his side. Point if tire brought back.
Scoring: 1 point if tire retrieved
29 Hot Isotope
Theme: Knots
Team: Patrol
Activity Level: High
Equipment Needed: 1 heavy rubber band, 1 #10 can, 6 ropes per patrol
Method: Can set in center of infected area. On signal patrol uses equipment
provided to retrieve can out of area without entering it.
Scoring: First done wins
30 Knot Relay
Theme: Knots
Team: Patrol
Activity Level: High
Equipment Needed: 1 rope per patrol
Method: Patrols line up facing judges. On signal first member runs up and
ties requested knot for judge. First patrol to tie all knots, line up and give
yell wins
Scoring: First done wins
31 Knot Trail (Kim's)
Theme: Knots
Team: Patrol
Activity Level: Low
Equipment Needed: 5-10 pieces of rope
Method: Several pieces of rope are tied together between 2 trees (50'apart)
with several kinds of knots. Patrol has 1 minute to walk along rope (silently)
then they depart and have 5 min. to list in order. 1pt for each right.
Scoring: 1 pt for ea. right
32 Log Raising Relay
Theme: Knots
Team: Patrol
Activity Level: High
Equipment Needed: 1 log, 1 50' rope per patrol
Method: On signal patrol rigs log raising devise with materials provided.
Must raise to top. First to top and gives yell wins.
Scoring: First done wins
33 One Hand Knots
Theme: Knots
Team: Patrol
Activity Level: Low
Equipment Needed: 1 rope, bag (opt.) per patrol
Method: Same as any knot relay except that limited to tying with one hand
only. Variation...2 hands behind back, or 2 hands in bag.
Scoring: First done wins
34 Flagpole Raising
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 2 poles, 1 patrol flag, 7 ropes per patrol
Method: On signal patrol assembles flagpole from poles and their patrol
flag. When erected and secure, salute and give yell. Disassemble and line up.
Scoring: First done wins
35 Rat Trap Race
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 2-3 poles, 2-4 ropes, 1 rat trap per patrol
Method: On signal patrols assemble 2 or 3 section pole and try to spring
rat trap that is set up too far from reach with one pole. Disassemble line up
and give patrol yell.
Scoring: First done wins
36 Tripod Lashing
Theme: Lashings
Team: Patrol
Activity Level: High
Equipment Needed: 3 poles, 2 ropes per patrol
Method: On signal the patrol assembles a tripod. One member must be able to
suspend himself from a rope attached at top. Disassemble line up and give
yell.
Scoring: First done wins
37 Map Symbol Relay
Theme: Map
Team: Patrol
Activity Level: High
Equipment Needed: Symbol cards or maps or paper and pencil for each patrol
Method: Patrols line up. On signal first member runs to judge and
identifies symbol from card or map or draws on request. First patrol done with
all cards or identifies set number of symbols wins King Patrol.
Scoring: First done wins
38 Height Measuring
Theme: Measuring
Team: Patrol
Activity Level: Low
Equipment Needed: None
Method: Patrols try to estimate the height of the flag pole, tree... using
any method from the Scout Handbook.
Scoring: Patrol nearest wins
39 Kim's Game
Theme: Observation
Team: Patrol
Activity Level: Low
Equipment Needed: 20 items, sheet or newspaper...as cover.
Method: Spread 20 items on table and cover. Patrol comes up and has 1
minute to look (no talking). They then depart and have 5 minutes to list them.
1 point for each correct answer.
Scoring: 1pt for ea. item
40 Candle Relay
Theme: Swimming
Team: Patrol
Activity Level: High
Equipment Needed: 1 candle, 1 book of matches per patrol
Method: Patrol lines up in pool. First man swims with lighted candle up and
back the length of the pool and hands to next scout...repeat. First done and
give yell, wins. Have candle lighters (Scoutmasters) along the edge of the
pool
Scoring: First done wins
41 Lifeline Relay
Theme: Swimming
Team: Patrol
Activity Level: Medium
Equipment Needed: Per patrol = 1 rope(25'+), target(5'pole to simulate
outstretched arms.
Method: Patrols line up in relay formation. On signal first scout throws
line at target, next scout coils rope and throws...repeat until the target has
been hit 6 times.
Scoring: 1st done is king patrol
42 Spoon Race
Theme: Swimming
Team: Patrol
Activity Level: High
Equipment Needed: 1 spoon, 1 egg per patrol
Method: Patrols in relay formation in pool. On signal first scout swims
with spoon in mouth with egg on spoon. Swim to marker or edge of pool and
return. Repeat.
Scoring: First done wins
43 Wet T-Shirt Relay
Theme: Swimming
Team: Patrol
Activity Level: High
Equipment Needed: 1 tee shirt per patrol
Method: Half of patrol on each side of pool. First swimmer wears tee shirt,
swim relay...exchanging and wearing tee before diving in and swimming. First
patrol to finish (in tee) wins.
Scoring: First patrol done wins
44 Capture The Flag
Theme: Wide Game
Team: Half Troop
Activity Level: High
Equipment Needed: 2 flags (neckerchiefs...)
Method: Flags within 200' of center and visible. Guards must not be within
50' of flag unless chasing enemy. Jail is 50' from line. Free walk back if
rescued.1/5 hr. time limit...flag captured or most prisoners is winner.
Scoring: See above
45 Shoe Hunt
This game takes place on a clear grassy area. A 50 ft. circle is marked on
the grass with a 10 ft. circle in the center. All Scouts remove their shoes,
place them in the center, and move out of the 50 ft. circle. The judge mixes
the shoes and then gives the go signal. Patrol members must find their own
shoes, put them on, tie them, and get back to the outer circle standing in a
line. Scoring is by time (the number of seconds it takes subtracted from 180)
a 10 point penalty is charged for any shoes not properly tied or buckled.
46 Bowline-Sheet Bend Draw
Each participant needs a 6 ft. rope. Patrols form into pairs facing each
other. On "go" each Scout ties a bowline around his own waist, the first one
done then ties his rope to his partner's with a sheet bend. The two partners
then lean back and raise their hands. Scoring: the number of seconds used
subtracted from 120. Add a bonus of 5 points for each correct knot.
47 Blind Compass Walk
For each patrol, set an appropriate number of small marked stakes in the
ground about 1.5 meters apart in a north/south line. Give each Scout an
orienteering compass and a paper bag, and stand him beside one of his patrol's
stakes. Scouts from one patrol set their compasses between 45 degrees and 135
degrees, while those from the opposing patrol set theirs between 225 degrees
and 315 degrees. The boys then put the bags over their heads so that all they
can see is the ground and their compasses.
On signal, Scouts spin around three times then follow the bearings on their
compasses for 100 steps. They turn and follow a back bearing (arrow pointing
towards instead of away from them) for 95 steps. Only Scouts who finish within
10 steps of their marker score. The winning patrol has the highest score. Pony
Express Race
48 What Happened?
Prepare a tracking pit by raking a sandy area about 3 by 4.5 m. Stage three
simple scenes: a blind man with a cane enters the pit and is joined by someone
who takes his arm and escorts him away; four men carry a picnic table into the
pit, set it down, sit on the benches, get up, pick up the table and carry it
off; a heavily-burdened person stumbles into the pit and collapses before two
others enter, pick him up and carry him off. Patrols study tracks for 5
minutes, discuss them, then relate their deductions to Scouter. Give no
indication of their accuracy. When all have reported, rake pit and have
track-makers repeat their actions for the troop.
49 Leg Wrestling
This is a trial of skill between two Scouts. They lie on their backs side
by side with elbows locked and heads pointing in opposite directions. Together
they count three. On the first and second count they bring each inside leg up
to a vertical position. On the third count they vigorously lock legs and
attempt to roll the other fellow up onto his shoulders and thence completely
over. It isn't always the heaviest Scout that wins.
50 Swat Tag
Boys form circle, with hands held open behind back. A knotted towel, old
boxing glove or Swat Club can be used for this game. "It" places club in hand
of someone in the circle, who proceeds to hit Scout to the right of him until
player has run around circle, returning to his position. (Players are not
allowed to look around but must have eyes straight ahead.)
51 Compass Facing
Theme: Compass
Team: Patrol
Activity Level: Low
Equipment Needed: None (compass for leader)
Method: Troop in mass, leader calls out a compass heading. Everyone points
to where he thinks it is. If correct, each scout receives 1 pt for his patrol.
Scoring: Highest score wins
52 Map Orienteering
Theme: Compass
Team: Patrol
Activity Level: Low
Equipment Needed: 1 map and compass per patrol
Method: On signal, patrol races to judge. They must take map and orient it
with compass.
Scoring: First done wins
King Patrol
King Patrol is not really a game but rather a way to do most of the games
presented in this booklet.
Team: Patrol
Activity: Varies
Equipment: A Triangular shaped wood plaque (about 9”X9”X9”) with cup hooks
along the bottom (one for each patrol -1) and a cup hook at the top (king
Patrol). Make one triangle plaque for each event...i.e...Knots, nature,
camping, compass, first aid, uniform, fire building...etc.
Also needed is enough paper disks (like buddy tags) for each patrol to have
one on each plaque (with their totem on it).
Method: Run game as usual. At the end of the game, have the winning patrol
put their tag to the top of the triangle (replacing former King). This will
spur a lot of competition among the patrols...allow patrols to challenge if
time allows. This is a great way to constantly tune the patrols for Camporees
etc.
*Plaques can also be decorated with a symbol of the event i.e. Tent for
camping...
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